Writing For Games and Interactive Narrative Fiction

Writing For Games and Interactive Narrative Fiction.
Wednesday, November 16, 2016 - 18:00 to 20:00
NIRSA Seminar Room, 2.31 Iontas Building

As a writer, ‘role playing games’ (RPGs) can offer huge creative opportunities, as can interactive narrative fiction. If you enjoy creating stories, plotting storylines and characters, it could be the medium that will allow you the most freedom – provided you understand the ‘rules’! This event brings together writers and creators from within the gaming industry to cast a light on the ins and outs, triumphs and frustrations of writing for games and interactive narrative fiction. The event will be moderated by Lindsay J. Sedgwick, Screenwriter-in-Residence at Maynooth University and Kildare Co. Council Arts & Library Services, who has also worked in the games industry in narrative design, character creation, screenwriter and consultant.
 
 
DEVIN DOYLE
Screenwriter Devin Doyle wrote the sci-fi horror web series Rapt for RTÉ’s Storyland in 2014, which led to work on Fair City, and ultimately, despite knowing very little about video games, a job writing on Larian Studios' heroic fantasy cRPG Divinity: Original Sin 2. Before graduating from the prestigious Australian Film Television and Radio School in 2012, Devin spent twenty years working in advertising.
 
CHARLENE PUTNEY
Charlene writes for Larian Studios scripting narrative and dialogues for Divinity: Original Sin 2 and combat dialogue and tooltips for Divinity: Original Sin. When she's not doing that, she lectures on Role Playing Games and interactive narrative at DIT and Trinity, teaches yoga and writes speculative fiction. She also performs and lectures at game festivals, most recently at the Playful Arts Festival, Netherlands and at GameCity, Nottingham. Catch her on Twitter: @alphachar or www.alphachar.com
 
CHRIS GREGAN
A passionate advocate for making game development accessible to everybody, Chris Gregan is a founder at Fungus Games Ltd. and is the author of Fungus, a free open source tool for easily creating storytelling games in Unity 3D. Chris has worked in the games industry for 13 years, previously founding the Irish office for the San Francisco-based PlayFirst Inc. As Chief Architect, he drove the company's global games technology strategy. He has lead developer credits on chart topping mobile games including the hit Diner Dash franchise.
 
 
 
 
 
 
The Screenwriter-in-Residence is equally funded by Maynooth University and Kildare Co. Council Arts & Library Services.