Dr Seamus McLoone

Electronic Engineering

Associate Professor
Deputy Head of Department

Engineering Building
E3.08
(01) 708 6201

Biography

I obtained my secondary education in St. Columba's Comprehensive School in my home town of Glenties, Co. Donegal. I graduated with a first class B.Eng. honours degree in Electrical and Electronic Engineering from Queen's University Belfast in 1996. I began postgraduate research in September 1996, joining the Intelligent Systems and Control Group at Queen's. I completed my PhD, entitled 'Nonlinear Identification using Local Model Networks', in September 2000. After teaching at Queen's for one year, I took up a permanent Lecturer position in the Department of Electronic Engineering in Maynooth University in August 2001, where I have remained ever since.

My research interests have varied over time and include local model networks for system identification, masking the effects of latency in distributed interactive applications and developing an effective real-time interactive student response system for STEM disciplines.

Book Chapter

Year Publication
2007 McLoone, S.C. (2007) 'On the use of multiple class test assessments to promote and encourage student learning' In: Studies of Good Practices in Assessment of Student Learning in Higher Education AISHE. Dublin [Full-Text]

Conference Publication

Year Publication
2012 McLoone, S.C (2012) IET Iish Signals and Systems Conference, NUI Maynooth 2012 On using fuzzy logic for grading highly subjective assessment material - a case study [Full-Text]
2012 McLoone, S.C (2012) IET Irish Signals and Systems Conference, NUI Maynooth, June28-29, 2012 A consistency regulation algorithm for client-server-based multiplayer computer games [Full-Text]
2012 McLoone, S.C (2012) IET Irish Signals and Systems Conference, NUI Maynooth, June28-29, 2012 Analysing Ireland's interurban communication network using call data records [Full-Text]
2012 Farrell, R (2012) IET Irish Signals and Systems Conference, NUI Maynooth, June28-29, 2012 Towards a quantitative model of mobile phone usage Ireland - a preliminary study [Full-Text]
2012 Ward, T. (2012) IET Irish Signals and Systems Conference, NUI Maynooth, June28-29, 2012 A physics-aware dead reckoning technique for entity state updates in distributed interactive applications [Full-Text]
2012 Maloco, J (2012) IET Irish Signals and Systems Conference, NUI Maynooth, June28-29, 2012 The design and implementation of a wireless mesh sensor network for a housing community [Full-Text]
2011 Koesling, H.,Kenny, A.,Finke, A.,Ritter, H., McLoone, S.C. and Ward, T. (2011) Novel Gaze-Controlled Applications (NCGA'11) Towards intelligent user interfaces: Anticipating actions in computer games http://dx.doi.org/10.1145/1983302.1983306 [Full-Text]
2009 Zhang, X.. Ward, T. and McLoone, S.C (2009) 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications Exploring an Information framework for consistency maintenance in distributed interactive applications, 1 http://dx.doi.org/10.1109/DS-RT.2009.23 [Full-Text]
2008 Dormer, C., Ward, T. and McLoone, S. (2008) 6th European Symposium on Biomedical Engineering Towards Enhanced Biofeedback Mechanisms for Upper Limb Rehabilitation in Stroke [Full-Text]
2007 McLoone, S.C. (2007) Proc. IET Irish Signals and Systems Conference A comparison of e-assessment with the paper-based approach for a typical engineering class test
2007 Maloco, J. and McLoone, S. C. (2007) The IET China-Ireland International Conference on Information and Communications Technologies (CIICT) A suitable MAC protocol for transmit-only sensor nodes in a housing community wireless network [Full-Text]
2007 Marshall, D., Mooney, B., McLoone, S. C. and Ward, T. (2007) The IET China-Ireland International Conference on Information and Communications Technologies (CIICT) An unobtrusive method for tracking latency in online games [Full-Text]
2006 Marshall, D., Roberts, D., Delaney, D., McLoone, S.C. and Ward, T. (2006) IEEE Virtual Reality Conference (VR2006) Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments [Full-Text]
2006 McLoone, S. C. and N. O'Neill (2006) Proc. IET Irish Signals and Systems Conference Can fuzzy logic remove subjectivity from final year project assessment? [Full-Text]
2006 McLoone, S.C., Kenny, A., Ward T. and Delaney D. (2006) CGAMES06 A psycho-perceptual comparison of the dead reckoning and the hybrid strategy model entity state update prediction techniques [Full-Text]
2006 McCoy, A., S. C. McLoone, D. Delaney and T. Ward (2006) Proc. IET Irish Signals and Systems Conference Formalizing a framework for dynamic hybrid stategy models in distributed interactive applications [Full-Text]
2006 Marshall, D., McLoone, S.C., Roberts, D., Delaney D. and Ward, T. (2006) Distributed Simulation and Real Time Applications (DSRT) Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics, DS-RT 2006 [Full-Text]
2006 Marshall, D., S. C. McLoone, D. Delaney and T. Ward (2006) Proc. IET Irish Signals and Systems Conference Examining the effects of time-space measures on the hybrid strategy model in networked virtual environments [Full-Text]
2006 Marshall, D., McLoone, S.C., Delaney D. and Ward T. (2006) CGAMES06 Does reducing packet transmission rates help to improve consistency within distributed interactive applications? [Full-Text]
2006 Kenny, A., McLoone, S.C., Ward T. and Delaney D. (2006) CGAMES06 Using perceptual feedback to determine time-space threshold values for dead reckoning [Full-Text]
2006 Kenny , A., S. C. McLoone, T. Ward and D. Delaney (2006) Proc. IET Irish Signals and Systems Conference Using user perception to determine suitable error thresholds for dead reckoning in distributed interactive applications [Full-Text]
2006 Linehan, C., Roche, B., McLoone, S. and Ward, Tomas (2006) CGAMES 2006 - 9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games Network Latency in On-Line Gaming: An Engineering or a Psychological Problem? [Full-Text]
2006 McCoy, A., Ward, T., McLoone, S. and Delaney, D. (2006) Proc. 2006 IEEE International Workshop on Machine Learning for Signal Processing Using Neural Networks to Reduce Entity State Updates in Distributed Interactive Applications [Full-Text]
2006 Marshall, D., S. McLoone, T. Ward and D. Delaney (2006) Sixth Annual Information Technology and Telecommunications Conference, Institute of Technology The Work of the Distributed Interactive Applications Group at NUI Maynooth [Full-Text]
2006 Marshall, D., McLoone, S.C., Delaney D. and Ward, T (2006) Distributed Simulation and Real Time Applications (DSRT) Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications, DS-RT 2006, 10-th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications [Full-Text]
2006 Maloco, J., S. C. McLoone and D. T. Delaney (2006) Proc. IET Irish Signals and Systems Conference Using Rugby MSF broadcast for time division multiplexing synchronisation in a housing community sensor network [Full-Text]
2005 Roberts, D., Marshall, D., McLoone, S., Delaney, D., Ward, T. and Aspin, R. (2005) Distributed Simulation and Real Time Applications Exploring the use of local inconsistency measures as thresholds for dead reckoning update packet generation [Full-Text]
2005 Kenny, A., Koesling, H., Delaney D., McLoone, S.C. and Ward, T. (2005) 19th European Conference on Modelling and Simulation (ECMS 2005) A Preliminary Investigation into Eye Gaze Data in a First Person Shooter Game [Full-Text]
2005 McCoy, A., McLoone, S. C., Ward, T. and Delaney, D (2005) 19th European Conference on Modelling and Simulation (ECMS 2005) Dynamic Hybrid Strategy Models for Networked Mulitplayer Games [Full-Text]
2005 Delaney, D., McLoone, S. and Ward, T. (2005) IEE Irish Signals and Systems Conference A Novel Convergence Algorithm for the Hybrid Strategy Model Packet Reduction Technique. [Full-Text]
2004 Madden, D., Delaney, D., McLoone, S. C. and Ward, T. (2004) 8th IEEE International Symposium on Distributed Simulation and Real Time Applications Visibility path-finding in relation to hybrid strategy-based models in distributed interactive applications [Full-Text]
2004 McCoy, A., Delaney, D., McLoone, S.C. and Ward, T. (2004) CGAIDE 2004 Int. Conf. on Computer Games: Artifical Intelligence, Design and Education Towards Statistical Client Prediction - Analysis of User Behaviour in Distributed Interactive Media [Full-Text]
2004 Marshall, D., Delaney, D., McLoone, S.C. and Ward, T. (2004) CGAIDE 2004 Int. Conf. on Computer Games: Artifical Intelligence, Design and Education Representing Random Terrain on Resource Limited Devices [Full-Text]
2004 Marshall, D., Delaney, D., McLoone, S. C. and Ward, T. (2004) 8th IEEE International Symposium on Distributed Simulation and Real Time Applications Exploring the spatial density of strategy models in a realistic distributed interactive application [Full-Text]
2004 Delaney, D., Meeneghan, P., Ward, T. and McLoone, S. C. (2004) Proc. IEE Irish Signals and Systems Conference Examining user performance in the presence of latency and jitter in distributed interactive applications [Full-Text]
2004 McCoy, A., McLoone, S. C., Ward, T. and Delaney, D. (2004) 8th IEEE International Symposium on Distributed Simulation and Real Time Applications Investigating behavioural state data-partitioning for user-modelling in distributed interactive applications [Full-Text]
2003 Delaney, D., Ward, T. and McLoone, S. C. (2003) 16th International Conference on Parallel and Distributed Computing Systems (PDCS 2003) Reducing update packets in distributed interactive applications using a hybrid model [Full-Text]
2003 Delaney, D., Ward, T. and McLoone, S. (2003) National University of Ireland Maynooth Postgraduate Colloquium On network latency in distributed interactive applications [Full-Text]
2003 Delaney, D., Ward, T. and McLoone, S. C. (2003) Proc. 21st IASTED International Multi-conference on Applied Informatics On reducing entity state update packets in distributed interactive simulations using a hybrid model. [Full-Text]
2001 McLoone S.C., Irwin G.W. and McLoone S.F. (2001) Proc. IFAC Conf. on Emerging Computing Technologies Blending local models within a velocity-based multiple model network [Full-Text]
2001 McLoone S.C. and Irwin G.W. (2001) Proc. American Control Conf On online modelling using velocity-based multiple model networks
2000 McLoone S.C. and Irwin G.W. (2000) UKACC Int. Control Conference Nonlinear identification using velocity-based local model networks
1999 McLoone, S.C. and Irwin, G.W. (1999) Proc. IASTED Int. Conf. on Intelligent Systems and Control Multiple-model identification of a pH neutralisation process using an enhanced LOLIMOT algorithm
1998 McLoone, S.C. and Irwin, G.W. (1998) Irish Signals and Systems Conference Continuous-time multiple model networks
1998 McLoone, S.C. and Irwin, G.W. (1998) Proc. 5th IFAC Workshop on Algorithms and Architectures for real-time control Process dynamic modelling using continuous time local model networks [Full-Text]

Conference Contribution

Year Publication
2002 S C McLoone, G W Irwin, S F McLoone (2002) Irish Signals and Systems Conference (ISSC) 2002 Cork, Ireland, 25/06/2002-26/06/2002.
2001 S C McLoone, G W Irwin (2001) American Control Conference (ACC) 2001 Arlington, Virginia USA, 25/06/2001-27/06/2001.
2001 S C McLoone, G W Irwin, S F McLoone (2001) IFAC Conference on New Technologies for Computer Control (NTCC) 2001 Hong Kong, 26/11/2001-29/11/2001.
1999 S C McLoone, G W Irwin (1999) IASTED International Conference on Intelligent Systems and Control Santa Barbara, California, USA, 28/10/1999-30/10/1999.
1998 S C McLoone, G W Irwin (1998) Irish Signals and Systems Conference (ISSC) 1998 Dublin, Ireland, 25/06/1998-26/06/1998.

Thesis

Year Publication
2000 McLoone S.C. (2000) Nonlinear Identification using Local Model Networks. Queen's University Belfast: [Thesis]

Technical Publication

Year Publication
2004 Marshall, D. and Delaney, D. and McLoone, S. and Ward, T. (2004) Challenges in Modern Distributed Interactive Application design. [Technical Publication] [Full-Text]
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